Why Sensory Guru

Since 2010, the Sensory Guru design team has created hundreds of stunning, versatile spaces that meet a wide range of diverse needs.

We design content-rich, interactive Sensory Environments that provide social, educational and therapeutic benefits for users of all ages and abilities.

Our Sensory Rooms and Learning Environments are focused on inclusion and incorporate the latest sensory technology which aim to help customers reimagine how a Sensory Room looks, feels and functions.

Manufacturers

Sensory Guru is the manufacturer of the award-winning Magic CarpetTM and Magic Mirror interactive projection systems. We are innovators and the experts when it comes to designing interactive technologies which we incorporate into all of our Sensory Room designs.

We are proud to be recognised as innovators and experts when it comes to designing interactive technologies for education and health markets. This is something that extends beyond our product teams and into all of our design, installation and custom software development work.

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Value for Money

We recognise that the markets we serve are not awash with funding. For this reason, we aim to deliver products that offer longevity and modular upgradeability in order to ensure life cycle costs are minimised and system operation is counted in multiples of 5 years, not 1-3.

Research and Development

Research and Development is at the heart of Sensory Guru. Every year we invest significantly in bringing life changing products to market and evolving our existing product portfolio.

We love to involve our customers in our latest development projects and often invite customers to help with alpha and beta stage testing of software. This enables our customers to feedback valuable information that we can use to better inform our product developments.

Creative Approach

Our design team are a creative bunch and they know what is important when is comes to getting it right. As a company we are firm believers in whatever works for the user is best, be that a simple space with a bubble tube or an all-singing-all-dancing immersive environment. It is all about the users, not the designers or the budget. Often less is more when it comes to Sensory Room design.

Multi-Modal Access

All of our Sensory Room designs incorporate systems that offer multi-modal access and variable levels of stimulation, to suit the diverse needs of our customers. We are able to utilise a wide range of access devices including infrared and wireless switches, gesture and camera tracking, eye gaze, modified game controllers and a range of bespoke input devices.

St Mary the Virgin Primary School Hartfield

Easy to Use

We know our customers and understand that simplicity is the key to delivering a solution that will be well used. For this reason, we ensure that every space we design is easy for staff to set up and use. Many of our products come with simple to use app builders so that you can make your own resources with ease.

Ongoing Support

As designers, manufacturers and installers we are able to provide our customers with a 360-degree service offering. This helps to minimise downtime, accelerate solutions to technical problems and keep systems up to date with software updates, app developments, training materials and support. We offer 3 levels of enhanced service cover to meet your needs – SLA Agreemenent document

The Room of Requirement

The flexibility and creative potential of the equipment we incorporate into our customers’Sensory Room designs makes it possible for rooms to be infinitely configurable. Want to fly over the alps (done), want to fly through space (no problem), want to fly into a black hole riding on the back of a dragon with the wind blowing, colours swirling, sounds cascading while you fight off space octopi with your eyes, switches and gestures – well, not done yet, but it could be done! Only two limits: imagination and time.

Outcomes Focused

The spaces we design feature a range of equipment that can support and enhance learning, meet therapy goals and provide valuable experiences for users. It is important for designs and equipment be outcomes focused, purposeful and designed to deliver on the aims and objectives specified by the customer, whether that is to support learning, sensory regulation, therapy or enhancing social skills – to name a few!

What is the Design Process?

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Stage 1 - Consultation:

An opportunity to discuss the project and view the space you have in mind at a time to suit you.

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Stage 2 - Invitation to Collaborate:

Our designers will create some design ideas based on the design consultation and invite you to an online meeting to discuss and provide feedback.

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Stage 3 - Refine:

Our designers will refine the designs and provide a detailed project proposal, which includes an itemised quotation.

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Stage 4 - Acceptance:

If you are happy to proceed we will send you a scope of work document to review.

Stage 5 - Realisation:

Expert installers will come to install the equipment and provide instruction on how to get started.

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Stage 6 - After Sales Care:

Our product specialists will visit your new space and provide training on the technical aspects of the equipment and help you tailor it to the needs of users.