Sensory Eye-FX Software (1 User License)

Sensory Eye FX is a set of 30 software applications designed for the earliest level of eyegaze computer access. The software is divided into 5 stages of exploration. These stages function as a training ground to teach early eyegaze users the tools and methods of eyegaze.

£650.00

Categories

Level 1: Blank Screen Engagement

Blank Screen Engagement activities allow learners to explore cause and effect – when they look something happens, when they look away it stops – this concept is fundamental to learning eyegaze and needs to be explored in some detail.

Click on images to see Example Videos for each Application: 

EyeFX Stage 1, Blank Screen Engagement EyeFX Stage 1, Blank Screen Engagement EyeFX Stage 1, Blank Screen Engagement EyeFX Stage 1, Blank Screen Engagement EyeFX Stage 1, Blank Screen Engagement
Sensory Circles Flare Star Trails Tone Matrix Splodge Moving Snake

Level 2: Object Displacement

Object displacement activities introduce some of the methods of eyegaze such as dwell functions and basic targeting – here learners may begin to gain greater awareness as to how their gaze proximity activates a response from content in a certain area of the screen.

Click on images to see Example Videos for each Application:

Hide and Seek Dwell Bomb Springy Target Pop Splat Scatter

Level 3: Zoned Focusing

Zoned focusing – an ability to target specific areas of the screen is an important step in learning to control the mouse cursor, now we want learners to be able to begin to fix their gaze in order to achieve a greater level of control and accuracy. At this point we are developing skills necessary to achieve a successful calibration.

Click on images to see Example Videos for each Application:

Colours Static Target Torch Farm Lights Whack

Level 4: Active Exploration

It is of primary importance that learners are motivated to engage with the screen, active exploration activities encourage learners to engage with the wider area of the screen and have fun using their eyes.

Click on images to see Example Videos for each Application:

Splodge Colours Archery Shooting Moving Target Piano Retro Kit

Level 5: Controlled Targeting

Controlled targeting activities can help learners achieve greater control, a higher degree of accuracy and a more detailed understanding of the dwell function.

Click on images to see Example Videos for each Application:

Object Control Memory Grid Asteroids Killer Bee Abacus Sound Squares

 

Level 1: Blank Screen Engagement

Blank Screen Engagement activities allow learners to explore cause and effect – when they look something happens, when they look away it stops – this concept is fundamental to learning eyegaze and needs to be explored in some detail.

Click on images to see Example Videos for each Application: 

EyeFX Stage 1, Blank Screen Engagement EyeFX Stage 1, Blank Screen Engagement EyeFX Stage 1, Blank Screen Engagement EyeFX Stage 1, Blank Screen Engagement EyeFX Stage 1, Blank Screen Engagement
Sensory Circles Flare Star Trails Tone Matrix Splodge Moving Snake

Level 2: Object Displacement

Object displacement activities introduce some of the methods of eyegaze such as dwell functions and basic targeting – here learners may begin to gain greater awareness as to how their gaze proximity activates a response from content in a certain area of the screen.

Click on images to see Example Videos for each Application:

Hide and Seek Dwell Bomb Springy Target Pop Splat Scatter

Level 3: Zoned Focusing

Zoned focusing – an ability to target specific areas of the screen is an important step in learning to control the mouse cursor, now we want learners to be able to begin to fix their gaze in order to achieve a greater level of control and accuracy. At this point we are developing skills necessary to achieve a successful calibration.

Click on images to see Example Videos for each Application:

Colours Static Target Torch Farm Lights Whack

Level 4: Active Exploration

It is of primary importance that learners are motivated to engage with the screen, active exploration activities encourage learners to engage with the wider area of the screen and have fun using their eyes.

Click on images to see Example Videos for each Application:

Splodge Colours Archery Shooting Moving Target Piano Retro Kit

Level 5: Controlled Targeting

Controlled targeting activities can help learners achieve greater control, a higher degree of accuracy and a more detailed understanding of the dwell function.

Click on images to see Example Videos for each Application:

Object Control Memory Grid Asteroids Killer Bee Abacus Sound Squares