Look to Learn Classic features:
Each activity develops a different skill, ranging from early cause and effect through to accurate eye gaze control. Most of all, Look to Learn is designed to be motivating and fun!
Five Areas of Learning
The 40 Look to Learn activities have been split into five key areas of learning and development:
|Sensory – Teaches cause and effect|
|Explore – Encourages engagement with the whole screen|
|Target – Helps improve accuracy of eye gaze access|
|Choose – Develops choice making skills|
|Control – Improve eye control|
Look to Learn provides a progression from early cause and effect activities right through to choice making and game playing. This process develops the eye gaze skills required for alternative communication, literacy development and computer access.
Customised for You!
Many of the activities can be customized to include favorite images or videos. Get creative and have some fun!
Look to Learn has been created in conjunction with teachers and therapists from across the UK to provide the tools needed for assessment:
- Eye tracking – where on the screen are you looking? Are you engaged with the content?
- Targeting – learning to find targets and fix your gaze on it.
- Choice making – introducing early choice making in preparation for AAC.
The built-in analysis tool creates a heat map to show where you have looked on the screen during an activity. Heat maps can be saved, printed and used to measure progress and record successes.
Look to Learn Scenes and Sounds features:
As with Look to Learn, each activity is designed to develop a different skill required for eye gaze access. With customisable content and a built in analysis stool, your will soon discover the true potential of the user.
Three new areas of Learning
There are 3 new categories of activity in the software that have been carefully designed to further develop eye gaze skills. The new activities have been tried and tested with hundreds of users before they have been released to make sure they are fun and motivating!
Look to Learn: Scenes and Sounds also introduces ‘dwell clicking’. This is where the user fixates their gaze on a point to make a selection and is a key skill for accessing the computer with eye gaze.
Interactive Visual Scenes
Interactive visual scenes also provide a useful tool for making cognitive assessments as you can see if the user responds appropriately to instruction.Each of the interactive visual scenes is designed to be fun and engaging to teach and illustrate an understanding of cause and effect. Each scene contains a range of targets each designed to have a unique reaction, helping the user explore and engage with the whole screen.
Sounds and Music
The sound and music activities provide a variety of content that enable the user to perform as well as listen. From playing the simple drum kit, guitar and xylophone to listening to the Happy Birds, there is something for all levels of eye gaze ability.
Eye Gaze Skills
Designed to help improve eye gaze accuracy, these activities focus on targeting, dwell clicking and exploring the screen. From controlling a race car as it zooms round a track or popping balloons, each activity fine tunes the users focus on the target and the resultant action.
Assessment and Analysis
Look to Learn: Scenes and Sounds has been created in conjunction with teachers and therapists from across the UK with a focus on the need for real evidence of the ability of a user.
The option to customize some of the content maximizes the engagement with the user. The analysis tool creates a heat map to show where the user has looked on the screen during an activity. Heat maps can be saved, printed and used to measure progress and record successes.