*Important: Look to Learn: Scenes and Sounds Amendment must be bought as an add on to an existing installation of Look to Learn: Classic.*
As with Look to Learn, each activity is designed to develop a different skill required for eye gaze access. With customisable content and a built in analysis stool, your will soon discover the true potential of the user.
Three new areas of Learning
There are 3 new categories of activity in the software that have been carefully designed to further develop eye gaze skills. The new activities have been tried and tested with hundreds of users before they have been released to make sure they are fun and motivating!
Look to Learn: Scenes and Sounds also introduces ‘dwell clicking’. This is where the user fixates their gaze on a point to make a selection and is a key skill for accessing the computer with eye gaze.
Interactive Visual Scenes
Each of the interactive visual scenes is designed to be fun and engaging to teach and illustrate an understanding of cause and effect. Each scene contains a range of targets each designed to have a unique reaction, helping the user explore and engage with the whole screen.
Interactive visual scenes also provide a useful tool for making cognitive assessments as you can see if the user responds appropriately to instruction.
Here are a few ways in which you could use the visual scenes:
Sounds and Music
The sound and music activities provide a variety of content that enable the user to perform as well as listen. From playing the simple drum kit, guitar and xylophone to listening to the Happy Birds, there is something for all levels of eye gaze ability.
Eye Gaze Skills
Designed to help improve eye gaze accuracy, these activities focus on targeting, dwell clicking and exploring the screen. From controlling a race car as it zooms round a track or popping balloons, each activity fine tunes the users focus on the target and the resultant action.
Assessment and Analysis
Look to Learn: Scenes and Sounds has been created in conjunction with teachers and therapists from across the UK with a focus on the need for real evidence of the ability of a user.
The option to customize some of the content maximizes the engagement with the user. The analysis tool creates a heat map to show where the user has looked on the screen during an activity. Heat maps can be saved, printed and used to measure progress and record successes.