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App Builder

Create, Personalise and Inspire

Inputs

Setup gaze input and add effects, dwell times, custom cursors, assign switches, game controllers and keyboard inputs

Backgrounds

Colours, images, videos, mask layers, live cameras and YouTube as background layers - videos that play on switch or gaze!

Game Objects

Add interactive images and animated gifs to appear in your activities and have them transform an interaction using easy to apply game logic - the scope is huge!

Voice and Switch Objects

Call object images into the screen using voice commands and switches - say 'dog' and dog image appears in the screen - this is useful for aiding symbol and speech comprehension

Object Effects

Add stunning particle effects, explosions and transitions to object interactions and keep people engaged with dynamic audio visual content.

Headtracking

Load a YouTube 360 Video URL and control the pan of the camera with simultaneous head and eye tracking for increased immersion

Camera Effects

Enhance you activity designs with one of the cool full-screen camera effects like water ripple or a spooky film filter

Colourblind Filters

Export your activity with a filter to show what it will look like for someone who is colourblind, provides filters for: Protanopia, Deuteranopia and Tritanopia

Media Library

Media Library with 100's of stunning images, videos and sounds to use in your activity designs. Also includes PCS Core Symbols!

Uncover the Whole Story

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Build & Captain Your Own Ship

Your content goes here. Edit or remove this text inline or in the module Content settings. You can also style every aspect of this content in the module Design settings and even apply custom CSS to this text in the module Advanced settings.

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Case Study | Magic Carpet in a Primary School

Sensory Guru has worked closely in partnership with local primary school, St Mary the Virgin Church of England Primary School in Hartfield, East Sussex, to develop Magic Carpet content specifically for younger mainstream students. Emma Maltby, headteacher at the...

Case Study | Magic Carpet – No limits, just possibilities

Read the case study Staff at St Joseph’s Specialist School and College decided to purchase a Magic Carpet in October 2014, with the aim of enhancing the sensory experience for learners that use the school’s Nurture Room. Since purchasing the device, staff have lived...

Case Study | Magic Carpet in the Hospital Environment

Magic Carpet in the Hospital Environment Case Study King’s College Hospital NHS Foundation Trust purchased a Mobile Magic Carpet in 2016, with the aim of enhancing the hospital visit by offering distraction play and providing interactive support during invasive...

Magic Eye FX | Tutorial #05 – Access menu

 Magic Eye FX Gaze Menu Magic Eye FX features an in-game, off-screen access menu that allows you to change many parameters while an app is running. The access menu a gaze, touch, voice and mouse controllable. In this tutorial we teach you how to navigate the access...

Magic Eye FX | Tutorial #06 – Exiting apps

How to exit apps There are a number of ways to exit a Magic Eye FX app. We show you each of the six options that allows caregivers and users to exit apps. 1. Gaze Call up the off-screen access menu by looking at the bottom right of the access  screen and select the...

Magic Eye FX | Tutorial #07 – Companion app

Connecting the companion app to Magic Eye FX The Magic Eye FX companion app enables caregivers and educators to assist users without having to get in the way of the eye gaze screen access, this means less distraction, more time engaging in activities and significantly...

Join the Crew. Get the Latest Divi Defenders

Game Support

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Proin eget tortor risus. Donec sollicitudin molestie malesuada. Vestibulum ac diam sit amet quam vehicula elementum sed sit amet dui. Nulla quis lorem ut libero malesuada feugiat. Proin eget tortor risus. Curabitur aliquet quam id dui posuere blandit.

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Proin eget tortor risus. Donec sollicitudin molestie malesuada. Vestibulum ac diam sit amet quam vehicula elementum sed sit amet dui. Nulla quis lorem ut libero malesuada feugiat. Proin eget tortor risus. Curabitur aliquet quam id dui posuere blandit.

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Proin eget tortor risus. Donec sollicitudin molestie malesuada. Vestibulum ac diam sit amet quam vehicula elementum sed sit amet dui. Nulla quis lorem ut libero malesuada feugiat. Proin eget tortor risus. Curabitur aliquet quam id dui posuere blandit.

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Proin eget tortor risus. Donec sollicitudin molestie malesuada. Vestibulum ac diam sit amet quam vehicula elementum sed sit amet dui. Nulla quis lorem ut libero malesuada feugiat. Proin eget tortor risus. Curabitur aliquet quam id dui posuere blandit.

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Proin eget tortor risus. Donec sollicitudin molestie malesuada. Vestibulum ac diam sit amet quam vehicula elementum sed sit amet dui. Nulla quis lorem ut libero malesuada feugiat. Proin eget tortor risus. Curabitur aliquet quam id dui posuere blandit.

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Release Notes & Recent Patches

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01/12/19

3.0.45

01/08/19

3.0.44

01/01/19

3.0.43

12/28/18

3.0.42

12/12/18

3.0.41

12/07/18

3.0.4

Help Articles

Mauris blandit aliquet elit, eget tincidunt nibh pulvinar a. Nulla quis lorem ut libero malesuada feugiat. Nulla quis lorem ut libero malesuada feugiat. Nulla quis lorem ut libero m

Case Study | Magic Carpet in a Primary School

Sensory Guru has worked closely in partnership with local primary school, St Mary the Virgin Church of England Primary School in Hartfield, East Sussex, to develop Magic Carpet content specifically for younger mainstream students. Emma Maltby, headteacher at the...

Case Study | Magic Carpet – No limits, just possibilities

Read the case study Staff at St Joseph’s Specialist School and College decided to purchase a Magic Carpet in October 2014, with the aim of enhancing the sensory experience for learners that use the school’s Nurture Room. Since purchasing the device, staff have lived...

Case Study | Magic Carpet in the Hospital Environment

Magic Carpet in the Hospital Environment Case Study King’s College Hospital NHS Foundation Trust purchased a Mobile Magic Carpet in 2016, with the aim of enhancing the hospital visit by offering distraction play and providing interactive support during invasive...

Magic Eye FX | Tutorial #05 – Access menu

 Magic Eye FX Gaze Menu Magic Eye FX features an in-game, off-screen access menu that allows you to change many parameters while an app is running. The access menu a gaze, touch, voice and mouse controllable. In this tutorial we teach you how to navigate the access...

Magic Eye FX | Tutorial #06 – Exiting apps

How to exit apps There are a number of ways to exit a Magic Eye FX app. We show you each of the six options that allows caregivers and users to exit apps. 1. Gaze Call up the off-screen access menu by looking at the bottom right of the access  screen and select the...

Magic Eye FX | Tutorial #07 – Companion app

Connecting the companion app to Magic Eye FX The Magic Eye FX companion app enables caregivers and educators to assist users without having to get in the way of the eye gaze screen access, this means less distraction, more time engaging in activities and significantly...

Join the Crew. Get the Latest Divi Defenders